Music Composition
and Sound Design for Videogame

Mastering the modern sound technologies is a fundamental skill for those who want to undertake the career of Composer and Sound Designer.


Intensive practical sessions

Nowadays, the Video Game Industry is asking for professional figures who are able to handle the non-linear component, the musical composition and the creation of sound design for the final product.

Our philosophy

This course is designed for those who want to gain the ability to make music, soundtracks and sound design for videogames, and the knowledge on how to implement them.


The learning path involves an in-depth-study of the sound language and the correct usage of the latest music technologies. The topics of this course will be related to both musical and technical aspects of this job, focusing on the correct sound management and product finalization.


The following softwares will be used during the course: Cubase 12, Izotope Rx 10, Audiokinetik Wwise, Fmod, Unreal Engine 5, Unity.


Classes will have a limited number of students, so that the learning experience can be shaped around each on of them. At the end of the first year, all students will receive a university qualification certificate issued by Università di Roma Tor Vergata.

Our Students will instantly develop the required skills to be able to create music and sound design for specific visual products, through the mastery of musical technologies, virtual orchestration, advanced editing, mixing and product finalization.

By the end of the year, every student will develop a portfolio consisting of all the exercises carried out during the course, allowing them to enter the thriving video game market as Composers, Sound Designers and Sound Engineers.

Provided softwares: Stenberg Cubase LE
Certificates: Università di Roma Tor Vergata, Steinberg Cubase

Course content

  • Harmony
  • Arrangement
  • Cubase
  • Virtual Orchestration
  • Basic and advanced MIDI
  • Basic and advanced Mixing techniques
  • Foley
  • Synthesis
  • Sound Design
  • Timbre/Tonal management
  • Dynamic processing
  • Layering
  • Analysis of cinematic
  • Spectral Editing
  • Non-linear composition
  • Non-linear Sound Design
  • Digital audio treatment
  • Introduction to Virtual Reality
  • Wwise
  • Fmod
  • Metasound in Unreal Engine 5
  • Introduction to Unreal Engine 5
  • Introduction to Unity
  • How to implement sound in Unity
  • How to implement sound in Unreal Engine 5
  • Introduction to the concept of non-linearity

Our student are used to frequently working on video game audio implementation softwares.

Today, is essential to approach “Middleware” softwares such as Fmod and Wwise.

A good portion of the course content is dedicated to the direct sound implementation inside Unreal Engine 5 and Unity.

Some works made by our students

We strongly believe that practical exercise is essential for growth and work-oriented preparation of our students

During the year, with the support of Studio256.it, the students will participate in internships: the idea is to replicate the mechanics of real work experiences to facilitate their entry into the job market.

Granted internships

Hear from our students

After searching far for a learning path that could fulfill my expectations and deepen my professional knowledge, I found this course headed by professor Luigi Sansò. To this day, I still believe this is the best choice for those who want to work in this field. It is not an easy course, it’s full of topics and tends to simulate the working life of professional composers. This really tests you! It’s hard, but thanks to the transparency, perseverance, and will to share of each teacher - and classmate - it turns into immense satisfaction.
Daniele Mazza
Composer - Sound designer
This is not just a course of musical training. The professionalism and competence of professor Luigi Sansò, as well as that of his assistants, combined with his dedication, attention and willingness, makes this experience as unique as it can be. It’s a challenging and fascinating journey through music, images and technologies, with lots of great companions by my side, headed by a very special person. Passion, love for music and the desire to do beautiful things through many sacrifices!

Carlo Bruno
Composer - Sound Designer
This Sound Design and Music Composition course has been a way to face the skeletons in my cupboard, right from the beginning. Every exercise, every lesson and every chat with the teachers forced me to reach a compromise between my two sides: the one that wants to play music and party at every hour and the one that needs to pursue something concrete and emotionally clear. One of the (many) things that I’m learning is to keep this dialogue alive, mistake after mistake, because we can’t live on inspiration alone: we have to force ourselves to organize our instincts, and make the best out of it. A recommended experience, for sure!

Edoardo Sola
Composer - Sound Designer
This course represents my path, what I want to become, through all the difficulties.  

It made me follow my true passion, overcoming fear and insecurities.

Nicolò Zorzi
Composer - Sound Designer
“As I embarked on this path, it felt like a rebirth for me. I discovered a world where art, music, science and technology reach a perfect combination. A rebirth from both the musical and personal point of view, made possible by the professionalism and competence that distinguish every single teacher.”

Francesco Mohammadi
Composer - Sound Designer
The thing that always fascinated me about movie scores is the chance to tell stories through music. This course teaches you how to do it, with professional and willingfull teachers. Lessons are incredibly stimulating. 

Gabriele Gilodi
Composer - Sound Designer

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Our facilities are equipped with the best and latest technologies for music and sound production.

Sound Design and Music Composition for video games and virtual reality are an integral part of our course program.

“Any sufficiently advanced technology is indistinguishable from magic.”


(Arthur C. Clarke)

Our courses are offered in the following modes:


IN-CLASS: Only on site


ONLINE: Fully online


HYBRID: Some courses activities may need training on site


Our students go through a lot of work and sacrifice, with moments of great satisfaction in return.

Creating closed-number classes is the most delicate and decisive moment.

Combining people with compatible backgrounds, we manage to facilitate stylistic influences between students. Some classes are made up of beginners, while other classes bring together highly experienced students, already working in the music or sound engineering field at professional levels, but willing to expand their skill set.


Is previous knowledge required?

No, previous knowledge is not required. Every skill already known will be used and amplified to create professionals capable of working in any field.

How long is one lesson?

The certified courses lessons are 4 hours long. 
One class per week.

Are internships included?

Yes. The course provides internships in affiliation with a Sound Design and Post-Production professional studios. In addition, the students will participate in combined projects, with the support of the Departments of Animation and Video Game.

What is a tutor?

Tutors are key figures for our students. During the year, participants will be supported by students from the following year: they will be available all week with the aim of avoiding technical problems.

How many students in every class?

Our classes can contain a maximum of 8 people, so that teachers can focus on the individual student.

Is the second year mandatory?

No, the second year is optional. Also note that every certificate will be given at the end of the first year.

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ai sensi del D.lgs 196 del 30 giugno 2003